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Interface BaseGamelog

The shape of a gamelog, both being built and if read from memory.

Hierarchy

Index

Properties

constants

Lookup of constants used to parse game server <-> client IO.

deltas

deltas: Delta[]

The list of all deltas in the game. The first delta being the initial state.

epoch

epoch: number

The Unix epoch for the time when this gamelog was generated.

gameName

gameName: string

The name of the game.

Use this to figure out how to parse game structure.

gameSession

gameSession: string

The session identifier used on the game server for this game's session.

losers

The list of all players that lost this game (normally just one).

winners

The list of all players that won this game (normally just one).

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