Lookup of constants used to parse game server <-> client IO.
The list of all deltas in the game. The first delta being the initial state.
The Unix epoch for the time when this gamelog was generated.
The name of the game.
Use this to figure out how to parse game structure.
The session identifier used on the game server for this game's session.
The list of all players that lost this game (normally just one).
The list of all players that won this game (normally just one).
Generated using TypeDoc
The shape of a gamelog, both being built and if read from memory.