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Interface GamelogV0

The initial shape for gamelogs in v1 of the game server.

Hierarchy

Index

Properties

constants

Lookup of constants used to parse game server <-> client IO.

deltas

deltas: Delta[]

The list of all deltas in the game. The first delta being the initial state.

epoch

epoch: number

The Unix epoch for the time when this gamelog was generated.

gameName

gameName: string

The name of the game.

Use this to figure out how to parse game structure.

gameSession

gameSession: string

The session identifier used on the game server for this game's session.

losers

The list of all players that lost this game (normally just one).

randomSeed

randomSeed: string

The random seed used for server side random logic.

winners

The list of all players that won this game (normally just one).

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