Lookup of constants used to parse game server <-> client IO.
The list of all deltas in the game. The first delta being the initial state.
The Unix epoch for the time when this gamelog was generated.
The name of the game.
Use this to figure out how to parse game structure.
The session identifier used on the game server for this game's session.
The version of the game, recorded as a hash.
The version of this gamelog, recorded in SemVer.
The list of all players that lost this game (normally just one).
Key/Value pairs that describe the settings used to initialize the game.
The list of all players that won this game (normally just one).
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The shape of gamelogs once version numbers were always recorded.