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Interface GamelogV2

The shape of gamelogs once version numbers were always recorded.

Hierarchy

Index

Properties

constants

Lookup of constants used to parse game server <-> client IO.

deltas

deltas: Delta[]

The list of all deltas in the game. The first delta being the initial state.

epoch

epoch: number

The Unix epoch for the time when this gamelog was generated.

gameName

gameName: string

The name of the game.

Use this to figure out how to parse game structure.

gameSession

gameSession: string

The session identifier used on the game server for this game's session.

gameVersion

gameVersion: string

The version of the game, recorded as a hash.

gamelogVersion

gamelogVersion: string

The version of this gamelog, recorded in SemVer.

losers

The list of all players that lost this game (normally just one).

settings

settings: UnknownObject & { randomSeed: string }

Key/Value pairs that describe the settings used to initialize the game.

winners

The list of all players that won this game (normally just one).

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