Job

class games.newtonian.job.Job

Bases: games.newtonian.game_object.GameObject

The class representing the Job in the Newtonian game.

Information about a unit’s job.

property carry_limit

How many combined resources a unit with this Job can hold at once.

Type

int

property damage

The amount of damage this Job does per attack.

Type

int

property game_object_name

String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

Type

str

property health

The amount of starting health this Job has.

Type

int

property id

A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

Type

str

log(message: str) → None

Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.

Parameters

message (str) – A string to add to this GameObject’s log. Intended for debugging.

property logs

Any strings logged will be stored here. Intended for debugging.

Type

list[str]

property moves

The number of moves this Job can make per turn.

Type

int

property title

The Job title. ‘intern’, ‘manager’, or ‘physicist’.

Type

‘intern’, ‘manager’, or ‘physicist’