Tile¶
-
class
games.newtonian.tile.
Tile
¶ Bases:
games.newtonian.game_object.GameObject
The class representing the Tile in the Newtonian game.
A Tile in the game that makes up the 2D map grid.
-
property
blueium
¶ The amount of blueium on this tile.
- Type
int
-
property
blueium_ore
¶ The amount of blueium ore on this tile.
- Type
int
-
property
decoration
¶ (Visualizer only) Different tile types, cracked, slightly dirty, etc. This has no effect on gameplay, but feel free to use it if you want.
- Type
int
-
property
direction
¶ The direction of a conveyor belt (‘blank’, ‘north’, ‘east’, ‘south’, or ‘west’). Blank means conveyor doesn’t move.
- Type
‘blank’, ‘north’, ‘east’, ‘south’, or ‘west’
-
directions
= ['North', 'East', 'South', 'West']¶ The valid directions that tiles can be in, “North”, “East”, “South”, or “West”
- Type
int
-
property
game_object_name
¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
str
-
get_neighbors
() → List[games.newtonian.tile.Tile]¶ Gets the neighbors of this Tile
- Returns
The list of neighboring Tiles of this Tile.
- Return type
-
has_neighbor
(tile: games.newtonian.tile.Tile) → bool¶ Checks if this Tile has a specific neighboring Tile.
- Parameters
tile (games.newtonian.tile.Tile) – The Tile to check against.
- Returns
True if the tile is a neighbor of this Tile, False otherwise
- Return type
bool
-
property
id
¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
str
-
is_pathable
() → bool¶ Checks if a Tile is pathable to units
- Returns
True if pathable, False otherwise.
- Return type
bool
-
property
is_wall
¶ Whether or not the tile is a wall.
- Type
bool
-
log
(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
message (str) – A string to add to this GameObject’s log. Intended for debugging.
-
property
logs
¶ Any strings logged will be stored here. Intended for debugging.
- Type
list[str]
-
property
machine
¶ The Machine on this Tile if present, otherwise None.
- Type
games.newtonian.machine.Machine or None
-
property
owner
¶ The owner of this Tile, or None if owned by no-one. Only for generators and spawn areas.
- Type
games.newtonian.player.Player or None
-
property
redium
¶ The amount of redium on this tile.
- Type
int
-
property
redium_ore
¶ The amount of redium ore on this tile.
- Type
int
-
property
tile_east
¶ The Tile to the ‘East’ of this one (x+1, y). None if out of bounds of the map.
- Type
games.newtonian.tile.Tile or None
-
property
tile_north
¶ The Tile to the ‘North’ of this one (x, y-1). None if out of bounds of the map.
- Type
games.newtonian.tile.Tile or None
-
property
tile_south
¶ The Tile to the ‘South’ of this one (x, y+1). None if out of bounds of the map.
- Type
games.newtonian.tile.Tile or None
-
property
tile_west
¶ The Tile to the ‘West’ of this one (x-1, y). None if out of bounds of the map.
- Type
games.newtonian.tile.Tile or None
-
property
type
¶ The type of Tile this is (‘normal’, ‘generator’, ‘conveyor’, or ‘spawn’).
- Type
‘normal’, ‘generator’, ‘conveyor’, or ‘spawn’
-
property
unit
¶ The Unit on this Tile if present, otherwise None.
- Type
games.newtonian.unit.Unit or None
-
property
x
¶ The x (horizontal) position of this Tile.
- Type
int
-
property
y
¶ The y (vertical) position of this Tile.
- Type
int
-
property