Player¶
-
class
games.newtonian.player.
Player
¶ Bases:
games.newtonian.game_object.GameObject
The class representing the Player in the Newtonian game.
A player in this game. Every AI controls one player.
-
property
client_type
¶ What type of client this is, e.g. ‘Python’, ‘JavaScript’, or some other language. For potential data mining purposes.
- Type
str
-
property
game_object_name
¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
str
-
property
generator_tiles
¶ Every generator Tile owned by this Player. (listed from the outer edges inward, from top to bottom).
- Type
-
property
heat
¶ The amount of heat this Player has.
- Type
int
-
property
id
¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
str
-
property
intern_spawn
¶ The time left till a intern spawns. (0 to spawnTime).
- Type
int
-
log
(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
message (str) – A string to add to this GameObject’s log. Intended for debugging.
-
property
logs
¶ Any strings logged will be stored here. Intended for debugging.
- Type
list[str]
-
property
lost
¶ If the player lost the game or not.
- Type
bool
-
property
manager_spawn
¶ The time left till a manager spawns. (0 to spawnTime).
- Type
int
-
property
name
¶ The name of the player.
- Type
str
-
property
opponent
¶ This player’s opponent in the game.
-
property
physicist_spawn
¶ The time left till a physicist spawns. (0 to spawnTime).
- Type
int
-
property
pressure
¶ The amount of pressure this Player has.
- Type
int
-
property
reason_lost
¶ The reason why the player lost the game.
- Type
str
-
property
reason_won
¶ The reason why the player won the game.
- Type
str
-
property
spawn_tiles
¶ All the tiles this Player’s units can spawn on. (listed from the outer edges inward, from top to bottom).
- Type
-
property
time_remaining
¶ The amount of time (in ns) remaining for this AI to send commands.
- Type
float
-
property
units
¶ Every Unit owned by this Player.
- Type
-
property
won
¶ If the player won the game or not.
- Type
bool
-
property