Player

class games.newtonian.player.Player

Bases: games.newtonian.game_object.GameObject

The class representing the Player in the Newtonian game.

A player in this game. Every AI controls one player.

property client_type

What type of client this is, e.g. ‘Python’, ‘JavaScript’, or some other language. For potential data mining purposes.

Type

str

property game_object_name

String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

Type

str

property generator_tiles

Every generator Tile owned by this Player. (listed from the outer edges inward, from top to bottom).

Type

list[games.newtonian.tile.Tile]

property heat

The amount of heat this Player has.

Type

int

property id

A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

Type

str

property intern_spawn

The time left till a intern spawns. (0 to spawnTime).

Type

int

log(message: str) → None

Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.

Parameters

message (str) – A string to add to this GameObject’s log. Intended for debugging.

property logs

Any strings logged will be stored here. Intended for debugging.

Type

list[str]

property lost

If the player lost the game or not.

Type

bool

property manager_spawn

The time left till a manager spawns. (0 to spawnTime).

Type

int

property name

The name of the player.

Type

str

property opponent

This player’s opponent in the game.

Type

games.newtonian.player.Player

property physicist_spawn

The time left till a physicist spawns. (0 to spawnTime).

Type

int

property pressure

The amount of pressure this Player has.

Type

int

property reason_lost

The reason why the player lost the game.

Type

str

property reason_won

The reason why the player won the game.

Type

str

property spawn_tiles

All the tiles this Player’s units can spawn on. (listed from the outer edges inward, from top to bottom).

Type

list[games.newtonian.tile.Tile]

property time_remaining

The amount of time (in ns) remaining for this AI to send commands.

Type

float

property units

Every Unit owned by this Player.

Type

list[games.newtonian.unit.Unit]

property won

If the player won the game or not.

Type

bool