Machine¶
-
class
games.newtonian.machine.
Machine
¶ Bases:
games.newtonian.game_object.GameObject
The class representing the Machine in the Newtonian game.
A machine in the game. Used to refine ore.
-
property
game_object_name
¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
str
-
property
id
¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
str
-
log
(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
message (str) – A string to add to this GameObject’s log. Intended for debugging.
-
property
logs
¶ Any strings logged will be stored here. Intended for debugging.
- Type
list[str]
-
property
ore_type
¶ What type of ore the machine takes it. Also determines the type of material it outputs. (redium or blueium).
- Type
‘redium’ or ‘blueium’
-
property
refine_input
¶ The amount of ore that needs to be inputted into the machine for it to be worked.
- Type
int
-
property
refine_output
¶ The amount of refined ore that is returned after the machine has been fully worked.
- Type
int
-
property
refine_time
¶ The number of times this machine needs to be worked to refine ore.
- Type
int
-
property
tile
¶ The Tile this Machine is on.
-
property
worked
¶ Tracks how many times this machine has been worked. (0 to refineTime).
- Type
int
-
property