Machine

class games.newtonian.machine.Machine

Bases: games.newtonian.game_object.GameObject

The class representing the Machine in the Newtonian game.

A machine in the game. Used to refine ore.

property game_object_name

String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

Type

str

property id

A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

Type

str

log(message: str) → None

Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.

Parameters

message (str) – A string to add to this GameObject’s log. Intended for debugging.

property logs

Any strings logged will be stored here. Intended for debugging.

Type

list[str]

property ore_type

What type of ore the machine takes it. Also determines the type of material it outputs. (redium or blueium).

Type

‘redium’ or ‘blueium’

property refine_input

The amount of ore that needs to be inputted into the machine for it to be worked.

Type

int

property refine_output

The amount of refined ore that is returned after the machine has been fully worked.

Type

int

property refine_time

The number of times this machine needs to be worked to refine ore.

Type

int

property tile

The Tile this Machine is on.

Type

games.newtonian.tile.Tile

property worked

Tracks how many times this machine has been worked. (0 to refineTime).

Type

int