Unit¶
-
class
games.newtonian.unit.
Unit
¶ Bases:
games.newtonian.game_object.GameObject
The class representing the Unit in the Newtonian game.
A unit in the game. May be a manager, intern, or physicist.
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act
(tile: games.newtonian.tile.Tile) → bool¶ Makes the unit do something to a machine or unit adjacent to its tile. Interns sabotage, physicists work. Interns stun physicist, physicist stuns manager, manager stuns intern.
- Parameters
tile (games.newtonian.tile.Tile) – The tile the unit acts on.
- Returns
True if successfully acted, False otherwise.
- Return type
bool
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property
acted
¶ Whether or not this Unit has performed its action this turn.
- Type
bool
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attack
(tile: games.newtonian.tile.Tile) → bool¶ Attacks a unit on an adjacent tile.
- Parameters
tile (games.newtonian.tile.Tile) – The Tile to attack.
- Returns
True if successfully attacked, False otherwise.
- Return type
bool
-
property
blueium
¶ The amount of blueium carried by this unit. (0 to job carry capacity - other carried items).
- Type
int
-
property
blueium_ore
¶ The amount of blueium ore carried by this unit. (0 to job carry capacity - other carried items).
- Type
int
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drop
(tile: games.newtonian.tile.Tile, amount: int, material: str) → bool¶ Drops materials at the units feet or adjacent tile.
- Parameters
tile (games.newtonian.tile.Tile) – The tile the materials will be dropped on.
amount (int) – The number of materials to dropped. Amounts <= 0 will drop all the materials.
material ('redium ore', 'redium', 'blueium', or 'blueium ore') – The material the unit will drop. ‘redium’, ‘blueium’, ‘redium ore’, or ‘blueium ore’.
- Returns
True if successfully deposited, False otherwise.
- Return type
bool
-
property
game_object_name
¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
str
-
property
health
¶ The remaining health of a unit.
- Type
int
-
property
id
¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
str
-
property
job
¶ The Job this Unit has.
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log
(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
message (str) – A string to add to this GameObject’s log. Intended for debugging.
-
property
logs
¶ Any strings logged will be stored here. Intended for debugging.
- Type
list[str]
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move
(tile: games.newtonian.tile.Tile) → bool¶ Moves this Unit from its current Tile to an adjacent Tile.
- Parameters
tile (games.newtonian.tile.Tile) – The Tile this Unit should move to.
- Returns
True if it moved, False otherwise.
- Return type
bool
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property
moves
¶ The number of moves this unit has left this turn.
- Type
int
-
property
owner
¶ The Player that owns and can control this Unit.
- Type
games.newtonian.player.Player or None
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pickup
(tile: games.newtonian.tile.Tile, amount: int, material: str) → bool¶ Picks up material at the units feet or adjacent tile.
- Parameters
tile (games.newtonian.tile.Tile) – The tile the materials will be picked up from.
amount (int) – The amount of materials to pick up. Amounts <= 0 will pick up all the materials that the unit can.
material ('redium ore', 'redium', 'blueium', or 'blueium ore') – The material the unit will pick up. ‘redium’, ‘blueium’, ‘redium ore’, or ‘blueium ore’.
- Returns
True if successfully deposited, False otherwise.
- Return type
bool
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property
redium
¶ The amount of redium carried by this unit. (0 to job carry capacity - other carried items).
- Type
int
-
property
redium_ore
¶ The amount of redium ore carried by this unit. (0 to job carry capacity - other carried items).
- Type
int
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property
stun_immune
¶ Duration of stun immunity. (0 to timeImmune).
- Type
int
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property
stun_time
¶ Duration the unit is stunned. (0 to the game constant stunTime).
- Type
int
-
property
tile
¶ The Tile this Unit is on.
- Type
games.newtonian.tile.Tile or None
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