BroodMother¶
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class
games.spiders.brood_mother.
BroodMother
¶ Bases:
games.spiders.spider.Spider
The class representing the BroodMother in the Spiders game.
The Spider Queen. She alone can spawn Spiderlings for each Player, and if she dies the owner loses.
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consume
(spiderling: games.spiders.spiderling.Spiderling) → bool¶ Consumes a Spiderling of the same owner to regain some eggs to spawn more Spiderlings.
- Parameters
spiderling (games.spiders.spiderling.Spiderling) – The Spiderling to consume. It must be on the same Nest as this BroodMother.
- Returns
True if the Spiderling was consumed. False otherwise.
- Return type
bool
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property
eggs
¶ How many eggs the BroodMother has to spawn Spiderlings this turn.
- Type
int
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property
game_object_name
¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
str
-
property
health
¶ How much health this BroodMother has left. When it reaches 0, she dies and her owner loses.
- Type
int
-
property
id
¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
str
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property
is_dead
¶ If this Spider is dead and has been removed from the game.
- Type
bool
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log
(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
message (str) – A string to add to this GameObject’s log. Intended for debugging.
-
property
logs
¶ Any strings logged will be stored here. Intended for debugging.
- Type
list[str]
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property
nest
¶ The Nest that this Spider is currently on. None when moving on a Web.
- Type
games.spiders.nest.Nest or None
-
property
owner
¶ The Player that owns this Spider, and can command it.
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spawn
(spiderling_type: str) → Optional[games.spiders.spiderling.Spiderling]¶ Spawns a new Spiderling on the same Nest as this BroodMother, consuming an egg.
- Parameters
spiderling_type ('Spitter', 'Weaver', or 'Cutter') – The string name of the Spiderling class you want to Spawn. Must be ‘Spitter’, ‘Weaver’, or ‘Cutter’.
- Returns
The newly spawned Spiderling if successful. None otherwise.
- Return type
-