Spider¶
-
class
games.spiders.spider.
Spider
¶ Bases:
games.spiders.game_object.GameObject
The class representing the Spider in the Spiders game.
A Spider in the game. The most basic unit.
-
property
game_object_name
¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
str
-
property
id
¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
str
-
property
is_dead
¶ If this Spider is dead and has been removed from the game.
- Type
bool
-
log
(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
message (str) – A string to add to this GameObject’s log. Intended for debugging.
-
property
logs
¶ Any strings logged will be stored here. Intended for debugging.
- Type
list[str]
-
property
nest
¶ The Nest that this Spider is currently on. None when moving on a Web.
- Type
games.spiders.nest.Nest or None
-
property
owner
¶ The Player that owns this Spider, and can command it.
-
property