Weaver¶
-
class
games.spiders.weaver.
Weaver
¶ Bases:
games.spiders.spiderling.Spiderling
The class representing the Weaver in the Spiders game.
A Spiderling that can alter existing Webs by weaving to add or remove silk from the Webs, thus altering its strength.
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attack
(spiderling: games.spiders.spiderling.Spiderling) → bool¶ Attacks another Spiderling.
- Parameters
spiderling (games.spiders.spiderling.Spiderling) – The Spiderling to attack.
- Returns
True if the attack was successful, False otherwise.
- Return type
bool
-
property
busy
¶ When empty string this Spiderling is not busy, and can act. Otherwise a string representing what it is busy with, e.g. ‘Moving’, ‘Attacking’.
- Type
‘’, ‘Moving’, ‘Attacking’, ‘Strengthening’, ‘Weakening’, ‘Cutting’, or ‘Spitting’
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property
game_object_name
¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
str
-
property
id
¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
str
-
property
is_dead
¶ If this Spider is dead and has been removed from the game.
- Type
bool
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log
(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
message (str) – A string to add to this GameObject’s log. Intended for debugging.
-
property
logs
¶ Any strings logged will be stored here. Intended for debugging.
- Type
list[str]
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move
(web: games.spiders.web.Web) → bool¶ Starts moving the Spiderling across a Web to another Nest.
- Parameters
web (games.spiders.web.Web) – The Web you want to move across to the other Nest.
- Returns
True if the move was successful, False otherwise.
- Return type
bool
-
property
moving_on_web
¶ The Web this Spiderling is using to move. None if it is not moving.
- Type
games.spiders.web.Web or None
-
property
moving_to_nest
¶ The Nest this Spiderling is moving to. None if it is not moving.
- Type
games.spiders.nest.Nest or None
-
property
nest
¶ The Nest that this Spider is currently on. None when moving on a Web.
- Type
games.spiders.nest.Nest or None
-
property
number_of_coworkers
¶ The number of Spiderlings busy with the same work this Spiderling is doing, speeding up the task.
- Type
int
-
property
owner
¶ The Player that owns this Spider, and can command it.
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strengthen
(web: games.spiders.web.Web) → bool¶ Weaves more silk into an existing Web to strengthen it.
- Parameters
web (games.spiders.web.Web) – The web you want to strengthen. Must be connected to the Nest this Weaver is currently on.
- Returns
True if the strengthen was successfully started, False otherwise.
- Return type
bool
-
property
strengthening_web
¶ The Web that this Weaver is strengthening. None if not strengthening.
- Type
games.spiders.web.Web or None
-
weaken
(web: games.spiders.web.Web) → bool¶ Weaves more silk into an existing Web to strengthen it.
- Parameters
web (games.spiders.web.Web) – The web you want to weaken. Must be connected to the Nest this Weaver is currently on.
- Returns
True if the weaken was successfully started, False otherwise.
- Return type
bool
-
property
weakening_web
¶ The Web that this Weaver is weakening. None if not weakening.
- Type
games.spiders.web.Web or None
-
property
work_remaining
¶ How much work needs to be done for this Spiderling to finish being busy. See docs for the Work formula.
- Type
float
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