Nest

class games.spiders.nest.Nest

Bases: games.spiders.game_object.GameObject

The class representing the Nest in the Spiders game.

A location (node) connected to other Nests via Webs (edges) in the game that Spiders can converge on, regardless of owner.

property controlling_player

The Player that ‘controls’ this Nest as they have the most Spiders on this nest.

Type

games.spiders.player.Player or None

property game_object_name

String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

Type

str

property id

A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

Type

str

log(message: str) → None

Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.

Parameters

message (str) – A string to add to this GameObject’s log. Intended for debugging.

property logs

Any strings logged will be stored here. Intended for debugging.

Type

list[str]

property spiders

All the Spiders currently located on this Nest.

Type

list[games.spiders.spider.Spider]

property webs

Webs that connect to this Nest.

Type

list[games.spiders.web.Web]

property x

The X coordinate of the Nest. Used for distance calculations.

Type

int

property y

The Y coordinate of the Nest. Used for distance calculations.

Type

int