Nest¶
-
class
games.spiders.nest.
Nest
¶ Bases:
games.spiders.game_object.GameObject
The class representing the Nest in the Spiders game.
A location (node) connected to other Nests via Webs (edges) in the game that Spiders can converge on, regardless of owner.
-
property
controlling_player
¶ The Player that ‘controls’ this Nest as they have the most Spiders on this nest.
- Type
games.spiders.player.Player or None
-
property
game_object_name
¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
str
-
property
id
¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
str
-
log
(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
message (str) – A string to add to this GameObject’s log. Intended for debugging.
-
property
logs
¶ Any strings logged will be stored here. Intended for debugging.
- Type
list[str]
-
property
spiders
¶ All the Spiders currently located on this Nest.
- Type
-
property
webs
¶ Webs that connect to this Nest.
- Type
list[games.spiders.web.Web]
-
property
x
¶ The X coordinate of the Nest. Used for distance calculations.
- Type
int
-
property
y
¶ The Y coordinate of the Nest. Used for distance calculations.
- Type
int
-
property