Web

class games.spiders.web.Web

Bases: games.spiders.game_object.GameObject

The class representing the Web in the Spiders game.

A connection (edge) to a Nest (node) in the game that Spiders can converge on (regardless of owner). Spiders can travel in either direction on Webs.

property game_object_name

String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

Type

str

property id

A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

Type

str

property length

How long this Web is, i.e., the distance between its nestA and nestB.

Type

float

property load

How much weight this Web currently has on it, which is the sum of all its Spiderlings weight.

Type

int

log(message: str) → None

Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.

Parameters

message (str) – A string to add to this GameObject’s log. Intended for debugging.

property logs

Any strings logged will be stored here. Intended for debugging.

Type

list[str]

property nest_a

The first Nest this Web is connected to.

Type

games.spiders.nest.Nest or None

property nest_b

The second Nest this Web is connected to.

Type

games.spiders.nest.Nest or None

property spiderlings

All the Spiderlings currently moving along this Web.

Type

list[games.spiders.spiderling.Spiderling]

property strength

How much weight this Web can take before snapping and destroying itself and all the Spiders on it.

Type

int