Web¶
-
class
games.spiders.web.
Web
¶ Bases:
games.spiders.game_object.GameObject
The class representing the Web in the Spiders game.
A connection (edge) to a Nest (node) in the game that Spiders can converge on (regardless of owner). Spiders can travel in either direction on Webs.
-
property
game_object_name
¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
str
-
property
id
¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
str
-
property
length
¶ How long this Web is, i.e., the distance between its nestA and nestB.
- Type
float
-
property
load
¶ How much weight this Web currently has on it, which is the sum of all its Spiderlings weight.
- Type
int
-
log
(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
message (str) – A string to add to this GameObject’s log. Intended for debugging.
-
property
logs
¶ Any strings logged will be stored here. Intended for debugging.
- Type
list[str]
-
property
nest_a
¶ The first Nest this Web is connected to.
- Type
games.spiders.nest.Nest or None
-
property
nest_b
¶ The second Nest this Web is connected to.
- Type
games.spiders.nest.Nest or None
-
property
spiderlings
¶ All the Spiderlings currently moving along this Web.
- Type
-
property
strength
¶ How much weight this Web can take before snapping and destroying itself and all the Spiders on it.
- Type
int
-
property