How many eggs the BroodMother has to spawn Spiderlings this turn.
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
How much health this BroodMother has left. When it reaches 0, she dies and her owner loses.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
If this Spider is dead and has been removed from the game.
Any strings logged will be stored here. Intended for debugging.
The Nest that this Spider is currently on. Null when moving on a Web.
The Player that owns this Spider, and can command it.
Consumes a Spiderling of the same owner to regain some eggs to spawn more Spiderlings.
The Spiderling to consume. It must be on the same Nest as this BroodMother.
True if the Spiderling was consumed. False otherwise.
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
A string to add to this GameObject's log. Intended for debugging.
Spawns a new Spiderling on the same Nest as this BroodMother, consuming an egg.
The string name of the Spiderling class you want to Spawn. Must be 'Spitter', 'Weaver', or 'Cutter'.
The newly spawned Spiderling if successful. Null otherwise.
A toString override for easier debugging.
A human readable representation of the game object.
Generated using TypeDoc
The Spider Queen. She alone can spawn Spiderlings for each Player, and if she dies the owner loses.