String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
How long this Web is, i.e., the distance between its nestA and nestB.
How much weight this Web currently has on it, which is the sum of all its Spiderlings weight.
Any strings logged will be stored here. Intended for debugging.
The first Nest this Web is connected to.
The second Nest this Web is connected to.
All the Spiderlings currently moving along this Web.
How much weight this Web can take before snapping and destroying itself and all the Spiders on it.
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
A string to add to this GameObject's log. Intended for debugging.
A toString override for easier debugging.
A human readable representation of the game object.
Generated using TypeDoc
A connection (edge) to a Nest (node) in the game that Spiders can converge on (regardless of owner). Spiders can travel in either direction on Webs.