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Class Web

A connection (edge) to a Nest (node) in the game that Spiders can converge on (regardless of owner). Spiders can travel in either direction on Webs.

Hierarchy

Implements

  • IBaseGameObject

Index

Properties

gameObjectName

gameObjectName: string

String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

id

id: string

A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

length

length: number

How long this Web is, i.e., the distance between its nestA and nestB.

load

load: number

How much weight this Web currently has on it, which is the sum of all its Spiderlings weight.

logs

logs: string[]

Any strings logged will be stored here. Intended for debugging.

nestA

nestA: Nest | undefined

The first Nest this Web is connected to.

nestB

nestB: Nest | undefined

The second Nest this Web is connected to.

spiderlings

spiderlings: Spiderling[]

All the Spiderlings currently moving along this Web.

strength

strength: number

How much weight this Web can take before snapping and destroying itself and all the Spiders on it.

Methods

log

  • log(message: string): Promise<void>
  • Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.

    Parameters

    • message: string

      A string to add to this GameObject's log. Intended for debugging.

    Returns Promise<void>

toString

  • toString(): string
  • A toString override for easier debugging.

    example

    String(gameObject); 🠞 "GameObjectName #1245"

    Returns string

    A human readable representation of the game object.

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