The player whose turn it is currently. That player can send commands. Other players cannot.
The current turn number, starting at 0 for the first player's turn.
The speed at which Cutters work to do cut Webs.
Constant used to calculate how many eggs BroodMothers get on their owner's turns.
A mapping of every game object's ID to the actual game object. Primarily used by the server and client to easily refer to the game objects via ID.
The starting strength for Webs.
The maximum number of turns before the game will automatically end.
The maximum strength a web can be strengthened to.
The speed at which Spiderlings move on Webs.
Every Nest in the game.
List of all the players in the game.
A unique identifier for the game instance that is being played.
The speed at which Spitters work to spit new Webs.
The amount of time (in nano-seconds) added after each player performs a turn.
How much web strength is added or removed from Webs when they are weaved.
The speed at which Weavers work to do strengthens and weakens on Webs.
Every Web in the game.
Generated using TypeDoc
There's an infestation of enemy spiders challenging your queen BroodMother spider! Protect her and attack the other BroodMother in this turn based, node based, game.