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Class Spider

A Spider in the game. The most basic unit.

Hierarchy

Implements

  • IBaseGameObject

Index

Properties

gameObjectName

gameObjectName: string

String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

id

id: string

A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

isDead

isDead: boolean

If this Spider is dead and has been removed from the game.

logs

logs: string[]

Any strings logged will be stored here. Intended for debugging.

nest

nest: Nest | undefined

The Nest that this Spider is currently on. Null when moving on a Web.

owner

owner: Player

The Player that owns this Spider, and can command it.

Methods

log

  • log(message: string): Promise<void>
  • Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.

    Parameters

    • message: string

      A string to add to this GameObject's log. Intended for debugging.

    Returns Promise<void>

toString

  • toString(): string
  • A toString override for easier debugging.

    example

    String(gameObject); 🠞 "GameObjectName #1245"

    Returns string

    A human readable representation of the game object.

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