String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
If this Spider is dead and has been removed from the game.
Any strings logged will be stored here. Intended for debugging.
The Nest that this Spider is currently on. Null when moving on a Web.
The Player that owns this Spider, and can command it.
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
A string to add to this GameObject's log. Intended for debugging.
A toString override for easier debugging.
A human readable representation of the game object.
Generated using TypeDoc
A Spider in the game. The most basic unit.