When empty string this Spiderling is not busy, and can act. Otherwise a string representing what it is busy with, e.g. 'Moving', 'Attacking'.
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
If this Spider is dead and has been removed from the game.
Any strings logged will be stored here. Intended for debugging.
The Web this Spiderling is using to move. Null if it is not moving.
The Nest this Spiderling is moving to. Null if it is not moving.
The Nest that this Spider is currently on. Null when moving on a Web.
The number of Spiderlings busy with the same work this Spiderling is doing, speeding up the task.
The Player that owns this Spider, and can command it.
The Nest that this Spitter is creating a Web to spit at, thus connecting them. Null if not spitting.
How much work needs to be done for this Spiderling to finish being busy. See docs for the Work formula.
Attacks another Spiderling.
The Spiderling to attack.
True if the attack was successful, false otherwise.
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
A string to add to this GameObject's log. Intended for debugging.
Starts moving the Spiderling across a Web to another Nest.
The Web you want to move across to the other Nest.
True if the move was successful, false otherwise.
Creates and spits a new Web from the Nest the Spitter is on to another Nest, connecting them.
The Nest you want to spit a Web to, thus connecting that Nest and the one the Spitter is on.
True if the spit was successful, false otherwise.
A toString override for easier debugging.
A human readable representation of the game object.
Generated using TypeDoc
A Spiderling that creates and spits new Webs from the Nest it is on to another Nest, connecting them.