Game¶
-
class
games.necrowar.game.
Game
¶ Bases:
joueur.base_game.BaseGame
The class representing the Game in the Necrowar game.
Send hordes of the undead at your opponent while defending yourself against theirs to win.
-
property
current_player
¶ The player whose turn it is currently. That player can send commands. Other players cannot.
-
property
current_turn
¶ The current turn number, starting at 0 for the first player’s turn.
- Type
int
-
property
game_objects
¶ A mapping of every game object’s ID to the actual game object. Primarily used by the server and client to easily refer to the game objects via ID.
- Type
dict[str, games.necrowar.game_object.GameObject]
-
get_game_object
(id: str) → Optional[joueur.base_game_object.BaseGameObject]¶ gets the game object with the given id, or None
- Returns
BaseGameObject in the game with the given id, or None if not found
-
get_tile_at
(x: int, y: int) → Optional[games.necrowar.tile.Tile]¶ Gets the Tile at a specified (x, y) position.
- Parameters
x (int) – An integer between 0 and the map_width.
y (int) – An integer between 0 and the map_height.
- Returns
The Tile at (x, y) or None if out of bounds.
- Return type
games.necrowar.tile.Tile or None
-
property
gold_income_per_unit
¶ The amount of gold income per turn per unit in a mine.
- Type
int
-
property
island_income_per_unit
¶ The amount of gold income per turn per unit in the island mine.
- Type
int
-
property
mana_income_per_unit
¶ The Amount of gold income per turn per unit fishing on the river side.
- Type
int
-
property
map_height
¶ The number of Tiles in the map along the y (vertical) axis.
- Type
int
-
property
map_width
¶ The number of Tiles in the map along the x (horizontal) axis.
- Type
int
-
property
max_turns
¶ The maximum number of turns before the game will automatically end.
- Type
int
-
property
players
¶ List of all the players in the game.
- Type
-
property
river_phase
¶ The amount of turns it takes between the river changing phases.
- Type
int
-
property
session
¶ A unique identifier for the game instance that is being played.
- Type
str
-
property
tiles
¶ All the tiles in the map, stored in Row-major order. Use x + y * mapWidth to access the correct index.
- Type
list[games.necrowar.tile.Tile]
-
property
time_added_per_turn
¶ The amount of time (in nano-seconds) added after each player performs a turn.
- Type
int
-
property
tower_jobs
¶ A list of every tower type / job.
- Type
-
property
towers
¶ Every Tower in the game.
- Type
-
property
unit_jobs
¶ A list of every unit type / job.
- Type
-
property
units
¶ Every Unit in the game.
- Type
list[games.necrowar.unit.Unit]
-
property