Tower¶
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class
games.necrowar.tower.
Tower
¶ Bases:
games.necrowar.game_object.GameObject
The class representing the Tower in the Necrowar game.
A tower in the game. Used to combat enemy waves.
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attack
(tile: games.necrowar.tile.Tile) → bool¶ Attacks an enemy unit on an tile within it’s range.
- Parameters
tile (games.necrowar.tile.Tile) – The Tile to attack.
- Returns
True if successfully attacked, False otherwise.
- Return type
bool
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property
attacked
¶ Whether this tower has attacked this turn or not.
- Type
bool
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property
cooldown
¶ How many turns are left before it can fire again.
- Type
int
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property
game_object_name
¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
str
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property
health
¶ How much remaining health this tower has.
- Type
int
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property
id
¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
str
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property
job
¶ What type of tower this is (it’s job).
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log
(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
message (str) – A string to add to this GameObject’s log. Intended for debugging.
-
property
logs
¶ Any strings logged will be stored here. Intended for debugging.
- Type
list[str]
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property
owner
¶ The player that built / owns this tower.
- Type
games.necrowar.player.Player or None
-
property
tile
¶ The Tile this Tower is on.
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