TowerJob¶
-
class
games.necrowar.tower_job.
TowerJob
¶ Bases:
games.necrowar.game_object.GameObject
The class representing the TowerJob in the Necrowar game.
Information about a tower’s job/type.
-
property
all_units
¶ Whether this tower type hits all of the units on a tile (True) or one at a time (False).
- Type
bool
-
property
damage
¶ The amount of damage this type does per attack.
- Type
int
-
property
game_object_name
¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
str
-
property
gold_cost
¶ How much does this type cost in gold.
- Type
int
-
property
health
¶ The amount of starting health this type has.
- Type
int
-
property
id
¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
str
-
log
(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
message (str) – A string to add to this GameObject’s log. Intended for debugging.
-
property
logs
¶ Any strings logged will be stored here. Intended for debugging.
- Type
list[str]
-
property
mana_cost
¶ How much does this type cost in mana.
- Type
int
-
property
range
¶ The number of tiles this type can attack from.
- Type
int
-
property
title
¶ The type title. ‘arrow’, ‘aoe’, ‘ballista’, ‘cleansing’, or ‘castle’.
- Type
‘arrow’, ‘aoe’, ‘ballista’, ‘cleansing’, or ‘castle’
-
property
turns_between_attacks
¶ How many turns have to take place between this type’s attacks.
- Type
int
-
property