UnitJob

class games.necrowar.unit_job.UnitJob

Bases: games.necrowar.game_object.GameObject

The class representing the UnitJob in the Necrowar game.

Information about a unit’s job/type.

property damage

The amount of damage this type does per attack.

Type

int

property game_object_name

String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

Type

str

property gold_cost

How much does this type cost in gold.

Type

int

property health

The amount of starting health this type has.

Type

int

property id

A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

Type

str

log(message: str) → None

Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.

Parameters

message (str) – A string to add to this GameObject’s log. Intended for debugging.

property logs

Any strings logged will be stored here. Intended for debugging.

Type

list[str]

property mana_cost

How much does this type cost in mana.

Type

int

property moves

The number of moves this type can make per turn.

Type

int

property per_tile

How many of this type of unit can take up one tile.

Type

int

property range

Amount of tiles away this type has to be in order to be effective.

Type

int

property title

The type title. ‘worker’, ‘zombie’, ‘ghoul’, ‘hound’, ‘abomination’, ‘wraith’ or ‘horseman’.

Type

‘worker’, ‘zombie’, ‘ghoul’, ‘hound’, ‘abomination’, ‘wraith’, or ‘horseman’