Tile¶
-
class
games.necrowar.tile.
Tile
¶ Bases:
games.necrowar.game_object.GameObject
The class representing the Tile in the Necrowar game.
A Tile in the game that makes up the 2D map grid.
-
property
corpses
¶ The amount of corpses on this tile.
- Type
int
-
directions
= ['North', 'East', 'South', 'West']¶ The valid directions that tiles can be in, “North”, “East”, “South”, or “West”
- Type
int
-
property
game_object_name
¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
str
-
get_neighbors
() → List[games.necrowar.tile.Tile]¶ Gets the neighbors of this Tile
- Returns
The list of neighboring Tiles of this Tile.
- Return type
list[games.necrowar.tile.Tile]
-
has_neighbor
(tile: games.necrowar.tile.Tile) → bool¶ Checks if this Tile has a specific neighboring Tile.
- Parameters
tile (games.necrowar.tile.Tile) – The Tile to check against.
- Returns
True if the tile is a neighbor of this Tile, False otherwise
- Return type
bool
-
property
id
¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
str
-
property
is_castle
¶ Whether or not the tile is a castle tile.
- Type
bool
-
property
is_gold_mine
¶ Whether or not the tile is considered to be a gold mine or not.
- Type
bool
-
property
is_grass
¶ Whether or not the tile is considered grass or not (Workers can walk on grass).
- Type
bool
-
property
is_island_gold_mine
¶ Whether or not the tile is considered to be the island gold mine or not.
- Type
bool
-
property
is_path
¶ Whether or not the tile is considered a path or not (Units can walk on paths).
- Type
bool
-
is_pathable
() → bool¶ Checks if a Tile is pathable to units
- Returns
True if pathable, False otherwise.
- Return type
bool
-
property
is_river
¶ Whether or not the tile is considered a river or not.
- Type
bool
-
property
is_tower
¶ Whether or not the tile is considered a tower or not.
- Type
bool
-
property
is_unit_spawn
¶ Whether or not the tile is the unit spawn.
- Type
bool
-
property
is_wall
¶ Whether or not the tile can be moved on by workers.
- Type
bool
-
property
is_worker_spawn
¶ Whether or not the tile is the worker spawn.
- Type
bool
-
log
(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
message (str) – A string to add to this GameObject’s log. Intended for debugging.
-
property
logs
¶ Any strings logged will be stored here. Intended for debugging.
- Type
list[str]
-
property
num_ghouls
¶ The amount of Ghouls on this tile.
- Type
int
-
property
num_hounds
¶ The amount of Hounds on this tile.
- Type
int
-
property
num_zombies
¶ The amount of Zombies on this tile.
- Type
int
-
property
owner
¶ Which player owns this tile, only applies to grass tiles for workers, NULL otherwise.
- Type
games.necrowar.player.Player or None
-
res
(num: int) → bool¶ Resurrect the corpses on this tile into Zombies.
- Parameters
num (int) – Number of zombies to resurrect.
- Returns
True if successful res, False otherwise.
- Return type
bool
-
spawn_unit
(title: str) → bool¶ Spawns a fighting unit on the correct tile.
- Parameters
title (str) – The title of the desired unit type.
- Returns
True if successfully spawned, False otherwise.
- Return type
bool
-
spawn_worker
() → bool¶ Spawns a worker on the correct tile.
- Returns
True if successfully spawned, False otherwise.
- Return type
bool
-
property
tile_east
¶ The Tile to the ‘East’ of this one (x+1, y). None if out of bounds of the map.
- Type
games.necrowar.tile.Tile or None
-
property
tile_north
¶ The Tile to the ‘North’ of this one (x, y-1). None if out of bounds of the map.
- Type
games.necrowar.tile.Tile or None
-
property
tile_south
¶ The Tile to the ‘South’ of this one (x, y+1). None if out of bounds of the map.
- Type
games.necrowar.tile.Tile or None
-
property
tile_west
¶ The Tile to the ‘West’ of this one (x-1, y). None if out of bounds of the map.
- Type
games.necrowar.tile.Tile or None
-
property
tower
¶ The Tower on this Tile if present, otherwise None.
- Type
games.necrowar.tower.Tower or None
-
property
unit
¶ The Unit on this Tile if present, otherwise None.
- Type
games.necrowar.unit.Unit or None
-
property
x
¶ The x (horizontal) position of this Tile.
- Type
int
-
property
y
¶ The y (vertical) position of this Tile.
- Type
int
-
property