Unit¶
-
class
games.necrowar.unit.
Unit
¶ Bases:
games.necrowar.game_object.GameObject
The class representing the Unit in the Necrowar game.
A unit in the game. May be a worker, zombie, ghoul, hound, abomination, wraith or horseman.
-
property
acted
¶ Whether or not this Unit has performed its action this turn (attack or build).
- Type
bool
-
attack
(tile: games.necrowar.tile.Tile) → bool¶ Attacks an enemy tower on an adjacent tile.
- Parameters
tile (games.necrowar.tile.Tile) – The Tile to attack.
- Returns
True if successfully attacked, False otherwise.
- Return type
bool
-
build
(title: str) → bool¶ Unit, if it is a worker, builds a tower on the tile it is on, only workers can do this.
- Parameters
title (str) – The tower type to build, as a string.
- Returns
True if successfully built, False otherwise.
- Return type
bool
-
fish
(tile: games.necrowar.tile.Tile) → bool¶ Stops adjacent to a river tile and begins fishing for mana.
- Parameters
tile (games.necrowar.tile.Tile) – The tile the unit will stand on as it fishes.
- Returns
True if successfully began fishing for mana, False otherwise.
- Return type
bool
-
property
game_object_name
¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
str
-
property
health
¶ The remaining health of a unit.
- Type
int
-
property
id
¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
str
-
property
job
¶ The type of unit this is.
-
log
(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
message (str) – A string to add to this GameObject’s log. Intended for debugging.
-
property
logs
¶ Any strings logged will be stored here. Intended for debugging.
- Type
list[str]
-
mine
(tile: games.necrowar.tile.Tile) → bool¶ Enters a mine and is put to work gathering resources.
- Parameters
tile (games.necrowar.tile.Tile) – The tile the mine is located on.
- Returns
True if successfully entered mine and began mining, False otherwise.
- Return type
bool
-
move
(tile: games.necrowar.tile.Tile) → bool¶ Moves this Unit from its current Tile to an adjacent Tile.
- Parameters
tile (games.necrowar.tile.Tile) – The Tile this Unit should move to.
- Returns
True if it moved, False otherwise.
- Return type
bool
-
property
moves
¶ The number of moves this unit has left this turn.
- Type
int
-
property
owner
¶ The Player that owns and can control this Unit.
- Type
games.necrowar.player.Player or None
-
property
tile
¶ The Tile this Unit is on.
- Type
games.necrowar.tile.Tile or None
-
property