Data about why the disconnect occurred.
The player that disconnected.
If they disconnected because they timed out, and the game server was forced to disconnect them, or if their end disconnected unexpectedly.
The state of the game, but ONLY changed keys.
A game delta is probably the most complex part of understanding communication in the cadre framework. Refer to these docs for more help: https://github.com/siggame/Cadre/blob/master/gamelog-format.md#deltas.
The type of delta, or reason it occurred.
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Delta about why a player disconnected.
This does not occur if both AIs play a game correctly.