Data about what order they finished.
A message to the human player as to why what they finished (probably the returned value) is invalid.
The data about the order they finished.
The player that said they finished an order.
An optional return value they returned.
The state of the game, but ONLY changed keys.
A game delta is probably the most complex part of understanding communication in the cadre framework. Refer to these docs for more help: https://github.com/siggame/Cadre/blob/master/gamelog-format.md#deltas.
The type of delta, or reason it occurred.
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Data bout a player finishing an order.