Data about why the order occurred.
The order data they were sent.
The player that was ordered.
The state of the game, but ONLY changed keys.
A game delta is probably the most complex part of understanding communication in the cadre framework. Refer to these docs for more help: https://github.com/siggame/Cadre/blob/master/gamelog-format.md#deltas.
The type of delta, or reason it occurred.
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Data about a player being ordered to do something.
NOTE: this means an order was sent, not finished.