Data about why the run/ran occurred.
A human readable string explaining why this run was invalid.
The player that requested this game logic be ran.
The value returned from the run function from the game server to the game client.
The data about what was requested be run.
The state of the game, but ONLY changed keys.
A game delta is probably the most complex part of understanding communication in the cadre framework. Refer to these docs for more help: https://github.com/siggame/Cadre/blob/master/gamelog-format.md#deltas.
The type of delta, or reason it occurred.
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Delta about what game logic got ran.