- p -
- path
: cpp_client::pirates::Unit
- per_tile
: cpp_client::necrowar::U_job
, cpp_client::necrowar::Unit_job
- physicist_cap
: cpp_client::newtonian::Game
- physicist_spawn
: cpp_client::newtonian::Player
- planet_energy_cap
: cpp_client::stardash::Game
- planet_recharge_rate
: cpp_client::stardash::Game
- player
: cpp_client::anarchy::AI
, cpp_client::catastrophe::AI
, cpp_client::checkers::AI
, cpp_client::chess::AI
, cpp_client::coreminer::AI
, cpp_client::necrowar::AI
, cpp_client::newtonian::AI
, cpp_client::pirates::AI
, cpp_client::saloon::AI
, cpp_client::spiders::AI
, cpp_client::stardash::AI
, cpp_client::stumped::AI
- players
: cpp_client::anarchy::Game
, cpp_client::catastrophe::Game
, cpp_client::checkers::Game
, cpp_client::chess::Game
, cpp_client::coreminer::Game
, cpp_client::necrowar::Game
, cpp_client::newtonian::Game
, cpp_client::pirates::Game
, cpp_client::saloon::Game
, cpp_client::spiders::Game
, cpp_client::stardash::Game
, cpp_client::stumped::Game
- police_departments
: cpp_client::anarchy::Player
- port
: cpp_client::pirates::Player
, cpp_client::pirates::Tile
- ports
: cpp_client::pirates::Game
- pressure
: cpp_client::newtonian::Player
- projectile_radius
: cpp_client::stardash::Game
- projectile_speed
: cpp_client::stardash::Game
- projectiles
: cpp_client::stardash::Game
, cpp_client::stardash::Player
- protector
: cpp_client::stardash::Unit