new Anarchy.Forecast()
Initializes a Forecast with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
Members
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Anarchy.Player controllingPlayer
-
The Player that can use WeatherStations to control this Forecast when its the nextForecast.
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string direction
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The direction the wind will blow fires in. Can be 'north', 'east', 'south', or 'west'.
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string gameObjectName
- Inherited From:
- Anarchy.GameObject#gameObjectName
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string id
- Inherited From:
- Anarchy.GameObject#id
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number intensity
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How much of a Building's fire that can be blown in the direction of this Forecast. Fire is duplicated (copied), not moved (transferred).
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Array.<string> logs
- Inherited From:
- Anarchy.GameObject#logs
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
Any strings logged will be stored here. Intended for debugging.
Methods
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log(message)
- Inherited From:
- Anarchy.GameObject#log
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string toString()
- Inherited From:
- BaseGameObject#toString
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name | Type | Description |
---|---|---|
message |
string | A string to add to this GameObject's log. Intended for debugging. |
toString override for easier debugging