new Saloon.Player()
Initializes a Player with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
Members
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string clientType
-
What type of client this is, e.g. 'Python', 'JavaScript', or some other language. For potential data mining purposes.
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Array.<Saloon.Cowboy> cowboys
-
Every Cowboy owned by this Player.
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string gameObjectName
- Inherited From:
- Saloon.GameObject#gameObjectName
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string id
- Inherited From:
- Saloon.GameObject#id
-
number kills
-
How many enemy Cowboys this player's team has killed.
-
Array.<string> logs
- Inherited From:
- Saloon.GameObject#logs
-
boolean lost
-
If the player lost the game or not.
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string name
-
The name of the player.
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Saloon.Player opponent
-
This player's opponent in the game.
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string reasonLost
-
The reason why the player lost the game.
-
string reasonWon
-
The reason why the player won the game.
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number rowdiness
-
How rowdy their team is. When it gets too high their team takes a collective siesta.
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number score
-
How many times their team has played a piano.
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number siesta
-
0 when not having a team siesta. When greater than 0 represents how many turns left for the team siesta to complete.
-
number timeRemaining
-
The amount of time (in ns) remaining for this AI to send commands.
-
boolean won
-
If the player won the game or not.
-
Saloon.YoungGun youngGun
-
The YoungGun this Player uses to call in new Cowboys.
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
Any strings logged will be stored here. Intended for debugging.
Methods
-
log(message)
- Inherited From:
- Saloon.GameObject#log
-
string toString()
- Inherited From:
- BaseGameObject#toString
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name | Type | Description |
---|---|---|
message |
string | A string to add to this GameObject's log. Intended for debugging. |
toString override for easier debugging