new Necrowar.TowerJob()
Initializes a TowerJob with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
Members
-
boolean allUnits
-
Whether this tower type hits all of the units on a tile (true) or one at a time (false).
-
number damage
-
The amount of damage this type does per attack.
-
string gameObjectName
- Inherited From:
- Necrowar.GameObject#gameObjectName
-
number goldCost
-
How much does this type cost in gold.
-
number health
-
The amount of starting health this type has.
-
string id
- Inherited From:
- Necrowar.GameObject#id
-
Array.<string> logs
- Inherited From:
- Necrowar.GameObject#logs
-
number manaCost
-
How much does this type cost in mana.
-
number range
-
The number of tiles this type can attack from.
-
string title
-
The type title. 'arrow', 'aoe', 'ballista', 'cleansing', or 'castle'.
-
number turnsBetweenAttacks
-
How many turns have to take place between this type's attacks.
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
Any strings logged will be stored here. Intended for debugging.
Methods
-
log(message)
- Inherited From:
- Necrowar.GameObject#log
-
string toString()
- Inherited From:
- BaseGameObject#toString
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name | Type | Description |
---|---|---|
message |
string | A string to add to this GameObject's log. Intended for debugging. |
toString override for easier debugging