Class: Nest

Spiders. Nest

A location (node) connected to other Nests via Webs (edges) in the game that Spiders can converge on, regardless of owner.

new Spiders.Nest()

Initializes a Nest with basic logic as provided by the Creer code generator. Never use this directly. It is for internal Joueur use.

Extends

Members

Spiders.Player controllingPlayer

The Player that 'controls' this Nest as they have the most Spiders on this nest.

string gameObjectName

Inherited From:
Spiders.GameObject#gameObjectName
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

string id

Inherited From:
Spiders.GameObject#id
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

Array.<string> logs

Inherited From:
Spiders.GameObject#logs
Any strings logged will be stored here. Intended for debugging.

Array.<Spiders.Spider> spiders

All the Spiders currently located on this Nest.

Array.<Spiders.Web> webs

Webs that connect to this Nest.

number x

The X coordinate of the Nest. Used for distance calculations.

number y

The Y coordinate of the Nest. Used for distance calculations.

Methods

log(message)

Inherited From:
Spiders.GameObject#log
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name Type Description
message string A string to add to this GameObject's log. Intended for debugging.

string toString()

Inherited From:
BaseGameObject#toString
toString override for easier debugging
Returns: string
readable string in the format `GameObjectName #id`