new Pirates.GameObject()
Initializes a GameObject with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
Members
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string gameObjectName
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String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
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string id
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A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
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Array.<string> logs
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Any strings logged will be stored here. Intended for debugging.
Methods
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log(message)
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Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name Type Description message
string A string to add to this GameObject's log. Intended for debugging. -
string toString()
- Inherited From:
- BaseGameObject#toString
toString override for easier debugging