new Spiders.Spider()
Initializes a Spider with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
Members
-
string gameObjectName
- Inherited From:
- Spiders.GameObject#gameObjectName
-
string id
- Inherited From:
- Spiders.GameObject#id
-
boolean isDead
-
If this Spider is dead and has been removed from the game.
-
Array.<string> logs
- Inherited From:
- Spiders.GameObject#logs
-
Spiders.Nest nest
-
The Nest that this Spider is currently on. Null when moving on a Web.
-
Spiders.Player owner
-
The Player that owns this Spider, and can command it.
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
Any strings logged will be stored here. Intended for debugging.
Methods
-
log(message)
- Inherited From:
- Spiders.GameObject#log
-
string toString()
- Inherited From:
- BaseGameObject#toString
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name | Type | Description |
---|---|---|
message |
string | A string to add to this GameObject's log. Intended for debugging. |
toString override for easier debugging