new Stumped.Spawner()
Initializes a Spawner with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
Members
-
string gameObjectName
- Inherited From:
- Stumped.GameObject#gameObjectName
-
boolean hasBeenHarvested
-
True if this Spawner has been harvested this turn, and it will not heal at the end of the turn, false otherwise.
-
number health
-
How much health this Spawner has, which is used to calculate how much of its resource can be harvested.
-
string id
- Inherited From:
- Stumped.GameObject#id
-
Array.<string> logs
- Inherited From:
- Stumped.GameObject#logs
-
Stumped.Tile tile
-
The Tile this Spawner is on.
-
string type
-
What type of resource this is ('food' or 'branches').
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
Any strings logged will be stored here. Intended for debugging.
Methods
-
log(message)
- Inherited From:
- Stumped.GameObject#log
-
string toString()
- Inherited From:
- BaseGameObject#toString
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name | Type | Description |
---|---|---|
message |
string | A string to add to this GameObject's log. Intended for debugging. |
toString override for easier debugging