Class: Spawner

Stumped. Spawner

A resource spawner that generates branches or food.

new Stumped.Spawner()

Initializes a Spawner with basic logic as provided by the Creer code generator. Never use this directly. It is for internal Joueur use.

Extends

Members

string gameObjectName

Inherited From:
Stumped.GameObject#gameObjectName
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

boolean hasBeenHarvested

True if this Spawner has been harvested this turn, and it will not heal at the end of the turn, false otherwise.

number health

How much health this Spawner has, which is used to calculate how much of its resource can be harvested.

string id

Inherited From:
Stumped.GameObject#id
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

Array.<string> logs

Inherited From:
Stumped.GameObject#logs
Any strings logged will be stored here. Intended for debugging.
The Tile this Spawner is on.

string type

What type of resource this is ('food' or 'branches').

Methods

log(message)

Inherited From:
Stumped.GameObject#log
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name Type Description
message string A string to add to this GameObject's log. Intended for debugging.

string toString()

Inherited From:
BaseGameObject#toString
toString override for easier debugging
Returns: string
readable string in the format `GameObjectName #id`