new Coreminer.Tile()
Initializes a Tile with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
Members
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Array.<Coreminer.Bomb> bombs
-
An array of Bombs on this Tile.
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number dirt
-
The amount of dirt on this Tile.
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string gameObjectName
- Inherited From:
- Coreminer.GameObject#gameObjectName
-
string id
- Inherited From:
- Coreminer.GameObject#id
-
boolean isBase
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Whether or not the Tile is a base Tile.
-
boolean isFalling
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Whether or not this Tile is about to fall after this turn.
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boolean isHopper
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Whether or not a hopper is on this Tile.
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boolean isLadder
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Whether or not a ladder is built on this Tile.
-
boolean isSupport
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Whether or not a support is built on this Tile.
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Array.<string> logs
- Inherited From:
- Coreminer.GameObject#logs
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Array.<Coreminer.Miner> miners
-
An array of the Miners on this Tile.
-
number ore
-
The amount of ore on this Tile.
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Coreminer.Player owner
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The owner of this Tile, or undefined if owned by no-one.
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number shielding
-
The amount of shielding on this Tile.
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Coreminer.Tile tileEast
-
The Tile to the 'East' of this one (x+1, y). Null if out of bounds of the map.
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Coreminer.Tile tileNorth
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The Tile to the 'North' of this one (x, y-1). Null if out of bounds of the map.
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Coreminer.Tile tileSouth
-
The Tile to the 'South' of this one (x, y+1). Null if out of bounds of the map.
-
Coreminer.Tile tileWest
-
The Tile to the 'West' of this one (x-1, y). Null if out of bounds of the map.
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number x
-
The x (horizontal) position of this Tile.
-
number y
-
The y (vertical) position of this Tile.
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
Any strings logged will be stored here. Intended for debugging.
Methods
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Array.<string> directions()
-
Gets the valid directions that tiles can be in, "North", "East", "South", or "West"
Returns: Array.<string>
"East", "South", and "West" -
Array.<Tile> getNeighbors()
-
Gets the neighbors of this Tile
Returns: Array.<Tile>
The neighboring (adjacent) Tiles to this tile -
boolean hasNeighbor()
-
Checks if this Tile has a specific neighboring Tile
Returns: boolean
if the tile is a neighbor of this Tile, false otherwise -
boolean isPathable()
-
Checks if a Tile is pathable to units
Returns: boolean
True if pathable, false otherwise -
log(message)
- Inherited From:
- Coreminer.GameObject#log
-
string toString()
- Inherited From:
- BaseGameObject#toString
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name | Type | Description |
---|---|---|
message |
string | A string to add to this GameObject's log. Intended for debugging. |
toString override for easier debugging