Class: Structure

Catastrophe. Structure

A structure on a Tile.

new Catastrophe.Structure()

Initializes a Structure with basic logic as provided by the Creer code generator. Never use this directly. It is for internal Joueur use.

Extends

Members

number effectRadius

The range of this Structure's effect. For example, a radius of 1 means this Structure affects a 3x3 square centered on this Structure.

string gameObjectName

Inherited From:
Catastrophe.GameObject#gameObjectName
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

string id

Inherited From:
Catastrophe.GameObject#id
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

Array.<string> logs

Inherited From:
Catastrophe.GameObject#logs
Any strings logged will be stored here. Intended for debugging.

number materials

The number of materials in this Structure. Once this number reaches 0, this Structure is destroyed.
The owner of this Structure if any, otherwise null.
The Tile this Structure is on.

string type

The type of Structure this is ('shelter', 'monument', 'wall', 'road', 'neutral').

Methods

log(message)

Inherited From:
Catastrophe.GameObject#log
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name Type Description
message string A string to add to this GameObject's log. Intended for debugging.

string toString()

Inherited From:
BaseGameObject#toString
toString override for easier debugging
Returns: string
readable string in the format `GameObjectName #id`