new Newtonian.Tile()
Initializes a Tile with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
Members
-
number blueium
-
The amount of blueium on this tile.
-
number blueiumOre
-
The amount of blueium ore on this tile.
-
number decoration
-
(Visualizer only) Different tile types, cracked, slightly dirty, etc. This has no effect on gameplay, but feel free to use it if you want.
-
string direction
-
The direction of a conveyor belt ('blank', 'north', 'east', 'south', or 'west'). Blank means conveyor doesn't move.
-
string gameObjectName
- Inherited From:
- Newtonian.GameObject#gameObjectName
-
string id
- Inherited From:
- Newtonian.GameObject#id
-
boolean isWall
-
Whether or not the tile is a wall.
-
Array.<string> logs
- Inherited From:
- Newtonian.GameObject#logs
-
Newtonian.Machine machine
-
The Machine on this Tile if present, otherwise null.
-
Newtonian.Player owner
-
The owner of this Tile, or null if owned by no-one. Only for generators and spawn areas.
-
number redium
-
The amount of redium on this tile.
-
number rediumOre
-
The amount of redium ore on this tile.
-
Newtonian.Tile tileEast
-
The Tile to the 'East' of this one (x+1, y). Null if out of bounds of the map.
-
Newtonian.Tile tileNorth
-
The Tile to the 'North' of this one (x, y-1). Null if out of bounds of the map.
-
Newtonian.Tile tileSouth
-
The Tile to the 'South' of this one (x, y+1). Null if out of bounds of the map.
-
Newtonian.Tile tileWest
-
The Tile to the 'West' of this one (x-1, y). Null if out of bounds of the map.
-
string type
-
The type of Tile this is ('normal', 'generator', 'conveyor', or 'spawn').
-
Newtonian.Unit unit
-
The Unit on this Tile if present, otherwise null.
-
number x
-
The x (horizontal) position of this Tile.
-
number y
-
The y (vertical) position of this Tile.
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
Any strings logged will be stored here. Intended for debugging.
Methods
-
Array.<string> directions()
-
Gets the valid directions that tiles can be in, "North", "East", "South", or "West"
Returns: Array.<string>
"East", "South", and "West" -
Array.<Tile> getNeighbors()
-
Gets the neighbors of this Tile
Returns: Array.<Tile>
The neighboring (adjacent) Tiles to this tile -
boolean hasNeighbor()
-
Checks if this Tile has a specific neighboring Tile
Returns: boolean
if the tile is a neighbor of this Tile, false otherwise -
boolean isPathable()
-
Checks if a Tile is pathable to units
Returns: boolean
True if pathable, false otherwise -
log(message)
- Inherited From:
- Newtonian.GameObject#log
-
string toString()
- Inherited From:
- BaseGameObject#toString
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name | Type | Description |
---|---|---|
message |
string | A string to add to this GameObject's log. Intended for debugging. |
toString override for easier debugging