new Necrowar.Tile()
Initializes a Tile with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
Members
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number corpses
-
The amount of corpses on this tile.
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string gameObjectName
- Inherited From:
- Necrowar.GameObject#gameObjectName
-
string id
- Inherited From:
- Necrowar.GameObject#id
-
boolean isCastle
-
Whether or not the tile is a castle tile.
-
boolean isGoldMine
-
Whether or not the tile is considered to be a gold mine or not.
-
boolean isGrass
-
Whether or not the tile is considered grass or not (Workers can walk on grass).
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boolean isIslandGoldMine
-
Whether or not the tile is considered to be the island gold mine or not.
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boolean isPath
-
Whether or not the tile is considered a path or not (Units can walk on paths).
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boolean isRiver
-
Whether or not the tile is considered a river or not.
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boolean isTower
-
Whether or not the tile is considered a tower or not.
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boolean isUnitSpawn
-
Whether or not the tile is the unit spawn.
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boolean isWall
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Whether or not the tile can be moved on by workers.
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boolean isWorkerSpawn
-
Whether or not the tile is the worker spawn.
-
Array.<string> logs
- Inherited From:
- Necrowar.GameObject#logs
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number numGhouls
-
The amount of Ghouls on this tile.
-
number numHounds
-
The amount of Hounds on this tile.
-
number numZombies
-
The amount of Zombies on this tile.
-
Necrowar.Player owner
-
Which player owns this tile, only applies to grass tiles for workers, NULL otherwise.
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Necrowar.Tile tileEast
-
The Tile to the 'East' of this one (x+1, y). Null if out of bounds of the map.
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Necrowar.Tile tileNorth
-
The Tile to the 'North' of this one (x, y-1). Null if out of bounds of the map.
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Necrowar.Tile tileSouth
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The Tile to the 'South' of this one (x, y+1). Null if out of bounds of the map.
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Necrowar.Tile tileWest
-
The Tile to the 'West' of this one (x-1, y). Null if out of bounds of the map.
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Necrowar.Tower tower
-
The Tower on this Tile if present, otherwise null.
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Necrowar.Unit unit
-
The Unit on this Tile if present, otherwise null.
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number x
-
The x (horizontal) position of this Tile.
-
number y
-
The y (vertical) position of this Tile.
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
Any strings logged will be stored here. Intended for debugging.
Methods
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Array.<string> directions()
-
Gets the valid directions that tiles can be in, "North", "East", "South", or "West"
Returns: Array.<string>
"East", "South", and "West" -
Array.<Tile> getNeighbors()
-
Gets the neighbors of this Tile
Returns: Array.<Tile>
The neighboring (adjacent) Tiles to this tile -
boolean hasNeighbor()
-
Checks if this Tile has a specific neighboring Tile
Returns: boolean
if the tile is a neighbor of this Tile, false otherwise -
boolean isPathable()
-
Checks if a Tile is pathable to units
Returns: boolean
True if pathable, false otherwise -
log(message)
- Inherited From:
- Necrowar.GameObject#log
-
boolean res(num)
-
Resurrect the corpses on this tile into Zombies.
Name Type Description num
number Number of zombies to resurrect. Returns: boolean
True if successful res, false otherwise. -
boolean spawnUnit(title)
-
Spawns a fighting unit on the correct tile.
Name Type Description title
string The title of the desired unit type. Returns: boolean
True if successfully spawned, false otherwise. -
boolean spawnWorker()
-
Spawns a worker on the correct tile.
Returns: boolean
True if successfully spawned, false otherwise. -
string toString()
- Inherited From:
- BaseGameObject#toString
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name | Type | Description |
---|---|---|
message |
string | A string to add to this GameObject's log. Intended for debugging. |
toString override for easier debugging