new Spiders.Spiderling()
Initializes a Spiderling with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
Members
-
string busy
-
When empty string this Spiderling is not busy, and can act. Otherwise a string representing what it is busy with, e.g. 'Moving', 'Attacking'.
-
string gameObjectName
- Inherited From:
- Spiders.GameObject#gameObjectName
-
string id
- Inherited From:
- Spiders.GameObject#id
-
boolean isDead
- Inherited From:
- Spiders.Spider#isDead
-
Array.<string> logs
- Inherited From:
- Spiders.GameObject#logs
-
Spiders.Web movingOnWeb
-
The Web this Spiderling is using to move. Null if it is not moving.
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Spiders.Nest movingToNest
-
The Nest this Spiderling is moving to. Null if it is not moving.
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Spiders.Nest nest
- Inherited From:
- Spiders.Spider#nest
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number numberOfCoworkers
-
The number of Spiderlings busy with the same work this Spiderling is doing, speeding up the task.
-
Spiders.Player owner
- Inherited From:
- Spiders.Spider#owner
-
number workRemaining
-
How much work needs to be done for this Spiderling to finish being busy. See docs for the Work formula.
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
If this Spider is dead and has been removed from the game.
Any strings logged will be stored here. Intended for debugging.
The Nest that this Spider is currently on. Null when moving on a Web.
The Player that owns this Spider, and can command it.
Methods
-
boolean attack(spiderling)
-
Attacks another Spiderling.
Name Type Description spiderling
Spiders.Spiderling The Spiderling to attack. Returns: boolean
True if the attack was successful, false otherwise. -
log(message)
- Inherited From:
- Spiders.GameObject#log
-
boolean move(web)
-
Starts moving the Spiderling across a Web to another Nest.
Name Type Description web
Spiders.Web The Web you want to move across to the other Nest. Returns: boolean
True if the move was successful, false otherwise. -
string toString()
- Inherited From:
- BaseGameObject#toString
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name | Type | Description |
---|---|---|
message |
string | A string to add to this GameObject's log. Intended for debugging. |
toString override for easier debugging