new Necrowar.Tower()
Initializes a Tower with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
Members
-
boolean attacked
-
Whether this tower has attacked this turn or not.
-
number cooldown
-
How many turns are left before it can fire again.
-
string gameObjectName
- Inherited From:
- Necrowar.GameObject#gameObjectName
-
number health
-
How much remaining health this tower has.
-
string id
- Inherited From:
- Necrowar.GameObject#id
-
What type of tower this is (it's job).
-
Array.<string> logs
- Inherited From:
- Necrowar.GameObject#logs
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Necrowar.Player owner
-
The player that built / owns this tower.
-
Necrowar.Tile tile
-
The Tile this Tower is on.
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
Any strings logged will be stored here. Intended for debugging.
Methods
-
boolean attack(tile)
-
Attacks an enemy unit on an tile within it's range.
Name Type Description tile
Necrowar.Tile The Tile to attack. Returns: boolean
True if successfully attacked, false otherwise. -
log(message)
- Inherited From:
- Necrowar.GameObject#log
-
string toString()
- Inherited From:
- BaseGameObject#toString
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name | Type | Description |
---|---|---|
message |
string | A string to add to this GameObject's log. Intended for debugging. |
toString override for easier debugging