Class: Tower

Necrowar. Tower

A tower in the game. Used to combat enemy waves.

new Necrowar.Tower()

Initializes a Tower with basic logic as provided by the Creer code generator. Never use this directly. It is for internal Joueur use.

Extends

Members

boolean attacked

Whether this tower has attacked this turn or not.

number cooldown

How many turns are left before it can fire again.

string gameObjectName

Inherited From:
Necrowar.GameObject#gameObjectName
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

number health

How much remaining health this tower has.

string id

Inherited From:
Necrowar.GameObject#id
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
What type of tower this is (it's job).

Array.<string> logs

Inherited From:
Necrowar.GameObject#logs
Any strings logged will be stored here. Intended for debugging.
The player that built / owns this tower.
The Tile this Tower is on.

Methods

boolean attack(tile)

Attacks an enemy unit on an tile within it's range.
Name Type Description
tile Necrowar.Tile The Tile to attack.
Returns: boolean
True if successfully attacked, false otherwise.

log(message)

Inherited From:
Necrowar.GameObject#log
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name Type Description
message string A string to add to this GameObject's log. Intended for debugging.

string toString()

Inherited From:
BaseGameObject#toString
toString override for easier debugging
Returns: string
readable string in the format `GameObjectName #id`