new Catastrophe.Tile()
Initializes a Tile with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
Members
-
number food
-
The number of food dropped on this Tile.
-
string gameObjectName
- Inherited From:
- Catastrophe.GameObject#gameObjectName
-
number harvestRate
-
The amount of food that can be harvested from this Tile per turn.
-
string id
- Inherited From:
- Catastrophe.GameObject#id
-
Array.<string> logs
- Inherited From:
- Catastrophe.GameObject#logs
-
number materials
-
The number of materials dropped on this Tile.
-
Catastrophe.Structure structure
-
The Structure on this Tile if present, otherwise null.
-
Catastrophe.Tile tileEast
-
The Tile to the 'East' of this one (x+1, y). Null if out of bounds of the map.
-
Catastrophe.Tile tileNorth
-
The Tile to the 'North' of this one (x, y-1). Null if out of bounds of the map.
-
Catastrophe.Tile tileSouth
-
The Tile to the 'South' of this one (x, y+1). Null if out of bounds of the map.
-
Catastrophe.Tile tileWest
-
The Tile to the 'West' of this one (x-1, y). Null if out of bounds of the map.
-
number turnsToHarvest
-
The amount of turns before this resource can be harvested.
-
Catastrophe.Unit unit
-
The Unit on this Tile if present, otherwise null.
-
number x
-
The x (horizontal) position of this Tile.
-
number y
-
The y (vertical) position of this Tile.
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
Any strings logged will be stored here. Intended for debugging.
Methods
-
Array.<string> directions()
-
Gets the valid directions that tiles can be in, "North", "East", "South", or "West"
Returns: Array.<string>
"East", "South", and "West" -
Array.<Tile> getNeighbors()
-
Gets the neighbors of this Tile
Returns: Array.<Tile>
The neighboring (adjacent) Tiles to this tile -
boolean hasNeighbor()
-
Checks if this Tile has a specific neighboring Tile
Returns: boolean
if the tile is a neighbor of this Tile, false otherwise -
boolean isPathable()
-
Checks if a Tile is pathable to units
Returns: boolean
True if pathable, false otherwise -
log(message)
- Inherited From:
- Catastrophe.GameObject#log
-
string toString()
- Inherited From:
- BaseGameObject#toString
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name | Type | Description |
---|---|---|
message |
string | A string to add to this GameObject's log. Intended for debugging. |
toString override for easier debugging