new Stumped.Game()
Initializes a Game with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
- BaseGame
Members
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Array.<Stumped.Beaver> beavers
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Every Beaver in the game.
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Stumped.Player currentPlayer
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The player whose turn it is currently. That player can send commands. Other players cannot.
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number currentTurn
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The current turn number, starting at 0 for the first player's turn.
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number freeBeaversCount
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When a Player has less Beavers than this number, then recruiting other Beavers is free.
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Object.<string, Stumped.GameObject> gameObjects
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A mapping of every game object's ID to the actual game object. Primarily used by the server and client to easily refer to the game objects via ID.
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Array.<Stumped.Job> jobs
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All the Jobs that Beavers can have in the game.
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number lodgeCostConstant
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Constant number used to calculate what it costs to spawn a new lodge.
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number lodgesToWin
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How many lodges must be owned by a Player at once to win the game.
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number mapHeight
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The number of Tiles in the map along the y (vertical) axis.
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number mapWidth
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The number of Tiles in the map along the x (horizontal) axis.
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number maxTurns
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The maximum number of turns before the game will automatically end.
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string name
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The name of the game.
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Array.<Stumped.Player> players
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List of all the players in the game.
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string session
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A unique identifier for the game instance that is being played.
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Array.<Stumped.Spawner> spawner
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Every Spawner in the game.
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number spawnerHarvestConstant
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Constant number used to calculate how many branches/food Beavers harvest from Spawners.
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Array.<string> spawnerTypes
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All the types of Spawners in the game.
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Array.<Stumped.Tile> tiles
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All the tiles in the map, stored in Row-major order. Use `x + y * mapWidth` to access the correct index.
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number timeAddedPerTurn
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The amount of time (in nano-seconds) added after each player performs a turn.
Methods
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Tile | null getTileAt(x, y)
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Gets the Tile at a specified (x, y) position
Name Type Description x
number integer between 0 and the mapWidth y
number integer between 0 and the mapHeight Returns: Tile | null
the Tile at (x, y) or null if out of bounds