new Anarchy.Player()
Initializes a Player with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
Members
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number bribesRemaining
-
How many bribes this player has remaining to use during their turn. Each action a Building does costs 1 bribe. Any unused bribes are lost at the end of the player's turn.
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Array.<Anarchy.Building> buildings
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All the buildings owned by this player.
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string clientType
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What type of client this is, e.g. 'Python', 'JavaScript', or some other language. For potential data mining purposes.
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Array.<Anarchy.FireDepartment> fireDepartments
-
All the FireDepartments owned by this player.
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string gameObjectName
- Inherited From:
- Anarchy.GameObject#gameObjectName
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Anarchy.Warehouse headquarters
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The Warehouse that serves as this player's headquarters and has extra health. If this gets destroyed they lose.
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string id
- Inherited From:
- Anarchy.GameObject#id
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Array.<string> logs
- Inherited From:
- Anarchy.GameObject#logs
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boolean lost
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If the player lost the game or not.
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string name
-
The name of the player.
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Anarchy.Player opponent
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This player's opponent in the game.
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Array.<Anarchy.PoliceDepartment> policeDepartments
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All the PoliceDepartments owned by this player.
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string reasonLost
-
The reason why the player lost the game.
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string reasonWon
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The reason why the player won the game.
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number timeRemaining
-
The amount of time (in ns) remaining for this AI to send commands.
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Array.<Anarchy.Warehouse> warehouses
-
All the warehouses owned by this player. Includes the Headquarters.
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Array.<Anarchy.WeatherStation> weatherStations
-
All the WeatherStations owned by this player.
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boolean won
-
If the player won the game or not.
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
Any strings logged will be stored here. Intended for debugging.
Methods
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log(message)
- Inherited From:
- Anarchy.GameObject#log
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string toString()
- Inherited From:
- BaseGameObject#toString
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name | Type | Description |
---|---|---|
message |
string | A string to add to this GameObject's log. Intended for debugging. |
toString override for easier debugging