Class: Player

Necrowar. Player

A player in this game. Every AI controls one player.

new Necrowar.Player()

Initializes a Player with basic logic as provided by the Creer code generator. Never use this directly. It is for internal Joueur use.

Extends

Members

string clientType

What type of client this is, e.g. 'Python', 'JavaScript', or some other language. For potential data mining purposes.

string gameObjectName

Inherited From:
Necrowar.GameObject#gameObjectName
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

number gold

The amount of gold this Player has.

number health

The amount of health remaining for this player's main unit.

Array.<Necrowar.Tile> homeBase

The tile that the home base is located on.

string id

Inherited From:
Necrowar.GameObject#id
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

Array.<string> logs

Inherited From:
Necrowar.GameObject#logs
Any strings logged will be stored here. Intended for debugging.

boolean lost

If the player lost the game or not.

number mana

The amount of mana this player has.

string name

The name of the player.

Necrowar.Player opponent

This player's opponent in the game.

string reasonLost

The reason why the player lost the game.

string reasonWon

The reason why the player won the game.

Array.<Necrowar.Tile> side

All tiles that this player can build on and move workers on.

number timeRemaining

The amount of time (in ns) remaining for this AI to send commands.

Array.<Necrowar.Tower> towers

Every Tower owned by this player.

Array.<Necrowar.Unit> units

Every Unit owned by this Player.

boolean won

If the player won the game or not.

Methods

log(message)

Inherited From:
Necrowar.GameObject#log
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name Type Description
message string A string to add to this GameObject's log. Intended for debugging.

string toString()

Inherited From:
BaseGameObject#toString
toString override for easier debugging
Returns: string
readable string in the format `GameObjectName #id`