new Saloon.Game()
Initializes a Game with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
- BaseGame
Members
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number bartenderCooldown
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How many turns a Bartender will be busy for after throwing a Bottle.
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Array.<Saloon.Bottle> bottles
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All the beer Bottles currently flying across the saloon in the game.
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number brawlerDamage
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How much damage is applied to neighboring things bit by the Sharpshooter between turns.
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Array.<Saloon.Cowboy> cowboys
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Every Cowboy in the game.
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Saloon.Player currentPlayer
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The player whose turn it is currently. That player can send commands. Other players cannot.
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number currentTurn
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The current turn number, starting at 0 for the first player's turn.
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Array.<Saloon.Furnishing> furnishings
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Every furnishing in the game.
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Object.<string, Saloon.GameObject> gameObjects
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A mapping of every game object's ID to the actual game object. Primarily used by the server and client to easily refer to the game objects via ID.
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Array.<string> jobs
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All the jobs that Cowboys can be called in with.
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number mapHeight
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The number of Tiles in the map along the y (vertical) axis.
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number mapWidth
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The number of Tiles in the map along the x (horizontal) axis.
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number maxCowboysPerJob
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The maximum number of Cowboys a Player can bring into the saloon of each specific job.
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number maxTurns
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The maximum number of turns before the game will automatically end.
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string name
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The name of the game.
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Array.<Saloon.Player> players
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List of all the players in the game.
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number rowdinessToSiesta
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When a player's rowdiness reaches or exceeds this number their Cowboys take a collective siesta.
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string session
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A unique identifier for the game instance that is being played.
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number sharpshooterDamage
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How much damage is applied to things hit by Sharpshooters when they act.
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number siestaLength
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How long siestas are for a player's team.
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Array.<Saloon.Tile> tiles
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All the tiles in the map, stored in Row-major order. Use `x + y * mapWidth` to access the correct index.
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number timeAddedPerTurn
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The amount of time (in nano-seconds) added after each player performs a turn.
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number turnsDrunk
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How many turns a Cowboy will be drunk for if a bottle breaks on it.
Methods
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Tile | null getTileAt(x, y)
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Gets the Tile at a specified (x, y) position
Name Type Description x
number integer between 0 and the mapWidth y
number integer between 0 and the mapHeight Returns: Tile | null
the Tile at (x, y) or null if out of bounds