new Saloon.Bottle()
Initializes a Bottle with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
Members
-
string direction
-
The Direction this Bottle is flying and will move to between turns, can be 'North', 'East', 'South', or 'West'.
-
string drunkDirection
-
The direction any Cowboys hit by this will move, can be 'North', 'East', 'South', or 'West'.
-
string gameObjectName
- Inherited From:
- Saloon.GameObject#gameObjectName
-
string id
- Inherited From:
- Saloon.GameObject#id
-
boolean isDestroyed
-
True if this Bottle has impacted and has been destroyed (removed from the Game). False if still in the game flying through the saloon.
-
Array.<string> logs
- Inherited From:
- Saloon.GameObject#logs
-
Saloon.Tile tile
-
The Tile this bottle is currently flying over.
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
Any strings logged will be stored here. Intended for debugging.
Methods
-
log(message)
- Inherited From:
- Saloon.GameObject#log
-
string toString()
- Inherited From:
- BaseGameObject#toString
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name | Type | Description |
---|---|---|
message |
string | A string to add to this GameObject's log. Intended for debugging. |
toString override for easier debugging