Class: Bottle

Saloon. Bottle

A bottle thrown by a bartender at a Tile.

new Saloon.Bottle()

Initializes a Bottle with basic logic as provided by the Creer code generator. Never use this directly. It is for internal Joueur use.

Extends

Members

string direction

The Direction this Bottle is flying and will move to between turns, can be 'North', 'East', 'South', or 'West'.

string drunkDirection

The direction any Cowboys hit by this will move, can be 'North', 'East', 'South', or 'West'.

string gameObjectName

Inherited From:
Saloon.GameObject#gameObjectName
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

string id

Inherited From:
Saloon.GameObject#id
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

boolean isDestroyed

True if this Bottle has impacted and has been destroyed (removed from the Game). False if still in the game flying through the saloon.

Array.<string> logs

Inherited From:
Saloon.GameObject#logs
Any strings logged will be stored here. Intended for debugging.
The Tile this bottle is currently flying over.

Methods

log(message)

Inherited From:
Saloon.GameObject#log
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name Type Description
message string A string to add to this GameObject's log. Intended for debugging.

string toString()

Inherited From:
BaseGameObject#toString
toString override for easier debugging
Returns: string
readable string in the format `GameObjectName #id`