new Saloon.YoungGun()
Initializes a YoungGun with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
Members
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Saloon.Tile callInTile
-
The Tile that a Cowboy will be called in on if this YoungGun calls in a Cowboy.
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boolean canCallIn
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True if the YoungGun can call in a Cowboy, false otherwise.
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string gameObjectName
- Inherited From:
- Saloon.GameObject#gameObjectName
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string id
- Inherited From:
- Saloon.GameObject#id
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Array.<string> logs
- Inherited From:
- Saloon.GameObject#logs
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Saloon.Player owner
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The Player that owns and can control this YoungGun.
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Saloon.Tile tile
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The Tile this YoungGun is currently on.
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
Any strings logged will be stored here. Intended for debugging.
Methods
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Saloon.Cowboy callIn(job)
-
Tells the YoungGun to call in a new Cowboy of the given job to the open Tile nearest to them.
Name Type Description job
string The job you want the Cowboy being brought to have. Returns: Saloon.Cowboy
The new Cowboy that was called in if valid. They will not be added to any `cowboys` lists until the turn ends. Null otherwise. -
log(message)
- Inherited From:
- Saloon.GameObject#log
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string toString()
- Inherited From:
- BaseGameObject#toString
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name | Type | Description |
---|---|---|
message |
string | A string to add to this GameObject's log. Intended for debugging. |
toString override for easier debugging