new Checkers.Game()
Initializes a Game with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
- BaseGame
Members
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number boardHeight
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The height of the board for the Y component of a checker.
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number boardWidth
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The width of the board for X component of a checker.
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Checkers.Checker checkerMoved
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The checker that last moved and must be moved because only one checker can move during each players turn.
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boolean checkerMovedJumped
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If the last checker that moved jumped, meaning it can move again.
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Array.<Checkers.Checker> checkers
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All the checkers currently in the game.
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Checkers.Player currentPlayer
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The player whose turn it is currently. That player can send commands. Other players cannot.
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number currentTurn
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The current turn number, starting at 0 for the first player's turn.
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Object.<string, Checkers.GameObject> gameObjects
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A mapping of every game object's ID to the actual game object. Primarily used by the server and client to easily refer to the game objects via ID.
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number maxTurns
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The maximum number of turns before the game will automatically end.
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string name
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The name of the game.
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Array.<Checkers.Player> players
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List of all the players in the game.
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string session
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A unique identifier for the game instance that is being played.
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number timeAddedPerTurn
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The amount of time (in nano-seconds) added after each player performs a turn.